Embers of an Age Blood War Trilogy Book 2 eBook Tim Marquitz
Download As PDF : Embers of an Age Blood War Trilogy Book 2 eBook Tim Marquitz
Lathah has fallen.
Arrin leads a weary group of survivors from the ruins. He presses on in search of O'hra to take the fight to the Grol, but as he nears the Sha'ree homeland, an unexpected adversary bars the way.
With enemies massing on all sides, Arrin is forced to take his search deep inside the Funeral Sands. The survivors suffer the terrors of the desert as their lives and hopes dwindle by the moment. As the losses mount, Arrin wonders if the price of saving Ahreele might be more than he can bear.
Embers of an Age Blood War Trilogy Book 2 eBook Tim Marquitz
The Blood War Trilogy is a grimdark epic fantasy series by Tim Marquitz (Demon Squad, Dirge), which follows the events of a multi-faction war which is sparked by the sudden acquistion of numerous powerful magical weapons by hostile belligerent nations. It follows numerous heroes, cynical and idealistic, as they struggle to deal with the massive events going on around them.I loved the original Dawn of War and was very impressed with its depiction of nobles, commoners, healers, soldiers, killers, and monsters spread across several fantasy nations. I, especially, liked the Grol who were a thoroughly despicable antagonist. While they might have been werewolf-orcs, they were werewolf-orcs and that is inherently awesome. I also enjoyed lead character Arrin's emotional arc and his discovery that, no, true love doesn't always prevail. So, I was eager to read the follow-up novels.
The premise of this novel opens with the refugees from the destroyed nation of Lathah journeying to their allies in the Pathrah. As long as the Grol possess the O’hra magical devices, it's only a matter of time before they exterminate all of humanity. Their only hope is to journey to the land of the Sha'Ree and gain their own weapons to be able to fight on even terms.
This is complicated by the fact Prince Olenn has decided to make a secret peace with the Grol as well as visiting the Sha'Ree's lands requires crossing a monster-filled desert. We also get further insight into the non-Grol threats which are becoming ever more dangerous. This is a very complex, well-written novel which has numerous subplots weaving in and out of the main plot as the story progresses.
As before, I find the story of Arrin the exiled Captain of Lathah to be the most interesting character in the story. I like how he struggles with the fact that he spent fifteen years pining for his lost love, Malya, only to discover she'd moved on to marry and have two children with another man. The intensity of his feelings makes him bitter and resentful when he knows, intellectually, these are irrational and stupid emotions. He also has become violently obsessed with the child he thinks died in Lathah, despite never having met them. It leads him down a dark road, one where he believes he must kill every last single Grol in the world--perhaps to the point of putting himself as well as his people in danger.
A fascinating character arc.
There are other storylines that intrigued me as well, such as the troubled story of Uthul the Sha'Ree who realizes his people have to change in order to survive as well as Braelyn the Sea-Captain who turns out to be a Queen. One story I loved was that of Domor who, in the face of witnessing the torture of a companion, breaks and informs the enemy of everything he knows. An action whose consequences resonate throughout the rest of the volume.
All of the stories are interesting in their own way and my only real complaint is the book could have taken more time explaining who everyone was from the previous book. That and I think some readers will find the destruction of the Grol a worthy goal when I find genocide to always be wrong, even against werewolf-orcs.
The book has an amazingly fun set of action scenes, excellent world-building, strong characters, and vividly realized environments. Tim Marquitz avoids bogging the narrative down with exposition but you can tell he has an entire world's worth of history rattling around his head for this setting. This is the kind of setting which is extremely gameable and I regret there's not a Tabletop RPG or sourcebook for it.
In conclusion, this is a great book and one I heartily recommend. If you like epic fantasy, grimdark, or even regular fantasy then you're bound to like it. It's also absurdly cheap at less than five dollars.
10/10
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Embers of an Age Blood War Trilogy Book 2 eBook Tim Marquitz Reviews
Book 2 picks up where the first left off an moves at an even faster pace. Well written with a few twists thrown in to keep the reader guessing, it's well worth the read.
It was a pretty good continuation of the first book. My only gripe would be that some of the main characters from the first book seem to have been dumbed down for the second. Terrible choices and decisions made in contrast with their choices in the first book. Also, there does tend to be a hack and slash monotony that takes over after awhile. Otherwise, not too bad.
Excellent read!
Each and every book in this trilogy is terrific! It's like one huge book cut into three sections. There's plenty of exciting action throughout the book with lots of battles between good and evil. Read one and you'll be hooked!
Not bad, almost as good as the first, but some stuff that bothered me in the first novel bothered me even more here. They are
Size of the world Honestly, it feels like the world is as big as New York and not an inch more. People keeps bumping into each others while traveling, it's insane! They travel from one nation to the next constantly like it's only a couple of hours apart. In one scene, the leader of the cat people is on one side of it's territory, waving goodbye to our heroes, the next he is on the other side talking with the wolf people!(sorry, forgot the name of the 2 races) And there is the Grol army that lift their siege of the forest and catch up to the heroes, which are in another desertic region completely(and once again, knowing exactly where they are in the desert... must be a pretty small desert), in less time it takes to turn a page.. That kind of turned me off I must say.
Time Probably related to the first problem, there is almost no time reference, I'm not even sure the time span that the book covered, everything seemed to have happened in a couple of days.
As for the story itself, it's good. A nice entertaining story that reads easilly just as the first book, fight scenes are good, and the point of view don't change as much as in the first book, which is a good thing.
*small spoiler* The twist at the end made me make a *sigh* though, because once more, a character "bumps" into another group. I mean, what are the odds everyone keeps bumping into everyone on this world? Unless it's the size of a suburb -/
3 stars because of the world size issue, would have been 4 stars had it not been such a huge(no pun intended) problem.
This second book in the blood war trilogy is every bit as good as the first.
It has nonstop action, with Arrin facing ever increasing seemingly insurmountable odds.
The book is like a series of battles and conflicts and never slows.
The biggest problem is its part of a trilogy and the third hasn't been written yet. Common, Tim, hurry up with the next book.
If you like this try `George and Dewi.'
I'm some what conflicted on this one the first in the series was very good but this one seems to be a little thin of stature. The first in the series took much longer to read then the second, the second seemed rushed and thin lacking the detail and substance the first had.
I kind of feel jilted as it seems they took one book and broke it up into three to make more money from it, it's actually kind of insulting to have such a good novel split up into a money maker when they could have just offered the whole thing for six to eight bucks.
I'm on the fence about the third book in the series, if it would be as good as the first then not bad but book two wasn't what it should have been.
The Blood War Trilogy is a grimdark epic fantasy series by Tim Marquitz (Demon Squad, Dirge), which follows the events of a multi-faction war which is sparked by the sudden acquistion of numerous powerful magical weapons by hostile belligerent nations. It follows numerous heroes, cynical and idealistic, as they struggle to deal with the massive events going on around them.
I loved the original Dawn of War and was very impressed with its depiction of nobles, commoners, healers, soldiers, killers, and monsters spread across several fantasy nations. I, especially, liked the Grol who were a thoroughly despicable antagonist. While they might have been werewolf-orcs, they were werewolf-orcs and that is inherently awesome. I also enjoyed lead character Arrin's emotional arc and his discovery that, no, true love doesn't always prevail. So, I was eager to read the follow-up novels.
The premise of this novel opens with the refugees from the destroyed nation of Lathah journeying to their allies in the Pathrah. As long as the Grol possess the O’hra magical devices, it's only a matter of time before they exterminate all of humanity. Their only hope is to journey to the land of the Sha'Ree and gain their own weapons to be able to fight on even terms.
This is complicated by the fact Prince Olenn has decided to make a secret peace with the Grol as well as visiting the Sha'Ree's lands requires crossing a monster-filled desert. We also get further insight into the non-Grol threats which are becoming ever more dangerous. This is a very complex, well-written novel which has numerous subplots weaving in and out of the main plot as the story progresses.
As before, I find the story of Arrin the exiled Captain of Lathah to be the most interesting character in the story. I like how he struggles with the fact that he spent fifteen years pining for his lost love, Malya, only to discover she'd moved on to marry and have two children with another man. The intensity of his feelings makes him bitter and resentful when he knows, intellectually, these are irrational and stupid emotions. He also has become violently obsessed with the child he thinks died in Lathah, despite never having met them. It leads him down a dark road, one where he believes he must kill every last single Grol in the world--perhaps to the point of putting himself as well as his people in danger.
A fascinating character arc.
There are other storylines that intrigued me as well, such as the troubled story of Uthul the Sha'Ree who realizes his people have to change in order to survive as well as Braelyn the Sea-Captain who turns out to be a Queen. One story I loved was that of Domor who, in the face of witnessing the torture of a companion, breaks and informs the enemy of everything he knows. An action whose consequences resonate throughout the rest of the volume.
All of the stories are interesting in their own way and my only real complaint is the book could have taken more time explaining who everyone was from the previous book. That and I think some readers will find the destruction of the Grol a worthy goal when I find genocide to always be wrong, even against werewolf-orcs.
The book has an amazingly fun set of action scenes, excellent world-building, strong characters, and vividly realized environments. Tim Marquitz avoids bogging the narrative down with exposition but you can tell he has an entire world's worth of history rattling around his head for this setting. This is the kind of setting which is extremely gameable and I regret there's not a Tabletop RPG or sourcebook for it.
In conclusion, this is a great book and one I heartily recommend. If you like epic fantasy, grimdark, or even regular fantasy then you're bound to like it. It's also absurdly cheap at less than five dollars.
10/10
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